#include "stdafx.h"
#include "Fakes/FakeD3D10Texture1D.h"
#include "Fakes/FakeD3D10Texture2D.h"
#include "Fakes/FakeD3D10Texture3D.h"

DESCRIPTION_10_TEST_SUITE(ShaderTexture3DViewDescription)

BOOST_FIXTURE_TEST_CASE(Default, TestShaderTexture3DViewDescription)
{
	BOOST_REQUIRE_EQUAL(DXGI_FORMAT_UNKNOWN, m_desc.Format);
	BOOST_REQUIRE_EQUAL(D3D10_SRV_DIMENSION_TEXTURE3D, m_desc.ViewDimension);
	BOOST_REQUIRE_EQUAL(~0U, m_desc.Texture3D.MipLevels);
	BOOST_REQUIRE_EQUAL(0, m_desc.Texture3D.MostDetailedMip);
}

#define SHADER_TEXTURE3D_VIEW_DESCRIPTION_TEST_CASE(type_, name_, value_) \
	DESCRIPTION_10_FIXTURE_TEST_CASE(name_##_, ShaderTexture3DViewDescription, \
		type_, value_, Texture3D.name_)

SHADER_TEXTURE3D_VIEW_DESCRIPTION_TEST_CASE(UINT, MipLevels, 2)
SHADER_TEXTURE3D_VIEW_DESCRIPTION_TEST_CASE(UINT, MostDetailedMip, 2)

TEXTURE1D_SETTER_TEST_CASE(MipLevels, TestShaderTexture3DViewDescription, Texture3D.MipLevels, UINT, 2)
TEXTURE2D_SETTER_TEST_CASE(MipLevels, TestShaderTexture3DViewDescription, Texture3D.MipLevels, UINT, 2)
TEXTURE3D_SETTER_TEST_CASE(MipLevels, TestShaderTexture3DViewDescription, Texture3D.MipLevels, UINT, 2)

BOOST_AUTO_TEST_SUITE_END()
